When playing time is over the player who successfully released the most patients is the winner of the game.
During the game, the game master determines whether the answers given by the players are correct or elaborated enough. The game also contains questions with answers that are specific for their own organization. The game master also has access to a general questions and answer document. This document allows them to add the correct answers, and if wanted attachments, for these specific questions. The game master also decides how long the game will be played, this can differ each time depending on the situation.
The game is delivered with a manual and the answers to the question cards.
Partners involved
We developed this boardgame together with the Haga Hospital, which is a nice example of the positive impact that the use of design can have for behavioral change.
”We were looking for a way to open up the dialogue on Risk Management, patient experience, and the influence of culture and behavior on it, in a playful and accessible way. The board game we developed together with MEDD helped us to engage health care professionals with these matters. It made talking and thinking about patient safety fun and motivated the players to integrate it into daily practice!” – C.H. (Clarie) Maat, MSc Advisor Quality & Safety Haga Hospital The Hague
Leiden University Medical Center (LUMC) joined as a partner in 2019 in the further development for the hospital sector. Have a look at an impression of a usability test in the LUMC (in Dutch).
Stina Duyverman-Slagter about MEDD:
“MEDD is always looking at ways to contribute to improvement and quality awareness TOGETHER with professionals in a way that is accessible and motivating.”
Experience of Stina Duyverman-Slagter from the Usability test of our Game:
“We played the game sitting cozy at the table, however with questions about Risk Management, Patient Experience, and Culture and Behavior.. The participating colleagues enjoyed it and asked if they could play it more often. It was nice to notice that they started the conversation with each other about the answers…”
Stina Duyverman-Slagter Leids University Medical Center (LUMC) – Advisor Quality and Safety / Complaints officer.
Persuasive Game Design Model
Designing the MEDD games was done using the underlying theory of the so-called persuasive game design model. The persuasive Game Design model, as designed by Anderiesen, van der Kooij, Vegt and Visch (2013) was redesigned by Mina Boogaard (MEDD, 2019). The Game Design model was further updated with gained insights and experience from our usability tests in Haga Hospital and Leiden University Medical Centre (LUMC) during the ‘Patient Safety week’ event which took place November 2019.